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<title>Collision Checker: Class Members - Functions</title>
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&#160;

<h3><a id="index_c"></a>- c -</h3><ul>
<li>calculateDistance()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_object.html#a37ba41850906c6b1893cc1b26fbb453e">collision::solvers::solverFCL::FCLCollisionObject</a>
, <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_object_group.html#aa67176045830cc7f319e468a57277ba9">collision::solvers::solverFCL::FCLCollisionObjectGroup</a>
</li>
<li>calculateDistanceNegTolerance()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_object.html#a5e4a1e32d04c442eab8c4e3e2aeba5f4">collision::solvers::solverFCL::FCLCollisionObject</a>
, <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_object_group.html#a63f629697ab26d23fc1327a3dcc53f4d">collision::solvers::solverFCL::FCLCollisionObjectGroup</a>
</li>
<li>center()
: <a class="el" href="classcollision_1_1_shape.html#aca9a2f6e0de0822e241e39dad9c419ce">collision::Shape</a>
, <a class="el" href="classcollision_1_1_triangle.html#acc898f804fd9fdb0db42ea7d7ae0a3f2">collision::Triangle</a>
</li>
<li>center_x()
: <a class="el" href="classcollision_1_1_shape.html#a690571543f14979499df6fbada671f1f">collision::Shape</a>
</li>
<li>center_y()
: <a class="el" href="classcollision_1_1_shape.html#aabac3270d60bb5affed693af36fd39d8">collision::Shape</a>
</li>
<li>clone()
: <a class="el" href="classcollision_1_1_point.html#aac9adc92238a39936e1d8760f8085a70">collision::Point</a>
, <a class="el" href="classcollision_1_1_polygon.html#a1c56f4c464b57bcea59b028b1ae4a830">collision::Polygon</a>
, <a class="el" href="classcollision_1_1_rectangle_a_a_b_b.html#a8ff55c0205cb596a6606d733b4fe7640">collision::RectangleAABB</a>
, <a class="el" href="classcollision_1_1_rectangle_o_b_b.html#aedc9a67415d132222cc2a3035b7ff30c">collision::RectangleOBB</a>
, <a class="el" href="classcollision_1_1_shape.html#a2eb0283fa4f04436df2f1ec2937b064f">collision::Shape</a>
, <a class="el" href="classcollision_1_1_sphere.html#a3a753fc06c7a44f0a1c9321e73ae0045">collision::Sphere</a>
, <a class="el" href="classcollision_1_1_triangle.html#ac9d904f22f2a59ebfea06da723d91042">collision::Triangle</a>
</li>
<li>collide()
: <a class="el" href="classcollision_1_1_collision_checker.html#afbd1ef6a0ced0038e7145f83a0aef93c">collision::CollisionChecker</a>
, <a class="el" href="classcollision_1_1_collision_object.html#a98bb20ca531cf5018fff83603e93b597">collision::CollisionObject</a>
, <a class="el" href="classcollision_1_1_collision_object_ex.html#a7fa9738682fe6d4cdef843e99fa5e693">collision::CollisionObjectEx</a>
, <a class="el" href="classcollision_1_1_primitive_collision_checker.html#ad4a95851dfb5a74630b9afeb25f568f7">collision::PrimitiveCollisionChecker</a>
</li>
<li>collide_fcl()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_checker.html#a6ca16d35a48be5abcb1fb17f866e8c22">collision::solvers::solverFCL::FCLCollisionChecker</a>
</li>
<li>collide_fcl_helper_dynamic_obstacles()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_checker.html#a12658171ee505d64dc3be58e0cfa6108">collision::solvers::solverFCL::FCLCollisionChecker</a>
</li>
<li>collide_fcl_helper_dynamic_obstaclesEx()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_checker.html#a25052a90e2c8b9071d92a2be814ade7d">collision::solvers::solverFCL::FCLCollisionChecker</a>
</li>
<li>collide_fcl_helper_sim_TV_subject()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_checker.html#a5f3a7a51c36c0772876379ff2cf778af">collision::solvers::solverFCL::FCLCollisionChecker</a>
</li>
<li>collide_fcl_helper_simulate_static_subject()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_checker.html#a446ec1583c17706392b23fdfc1853fe8">collision::solvers::solverFCL::FCLCollisionChecker</a>
</li>
<li>collide_fcl_helper_static_obstacles()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_checker.html#a217934a11ff2c3e0605d8ec614b33bc8">collision::solvers::solverFCL::FCLCollisionChecker</a>
</li>
<li>collide_fcl_helper_static_obstaclesEx()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_checker.html#a8bbce00ec170f5aa3bcbc66bed84a5c5">collision::solvers::solverFCL::FCLCollisionChecker</a>
</li>
<li>collideHelper()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_f_c_l_collision_checker.html#a5088bcb0c1f882a9bbba06b3f186e2e0">collision::solvers::solverFCL::FCLCollisionChecker</a>
</li>
<li>collides()
: <a class="el" href="classcollision_1_1_collision_result.html#acc22ba66fddc2dfb73d82257fcb30eae">collision::CollisionResult</a>
</li>
<li>CollisionChecker()
: <a class="el" href="classcollision_1_1_collision_checker.html#aadf36b4bbca1a64a2b497f41f2f53e8b">collision::CollisionChecker</a>
</li>
<li>CollisionCheckerExport()
: <a class="el" href="classcollision_1_1serialize_1_1_collision_checker_export.html#a666efc7c4b1024a5954b30b1cfb5d46f">collision::serialize::CollisionCheckerExport</a>
</li>
<li>CollisionData()
: <a class="el" href="structcollision_1_1solvers_1_1solver_f_c_l_1_1_collision_data.html#a9dc6a53d1a2bbdc79511b3d3b6039cc5">collision::solvers::solverFCL::CollisionData&lt; S &gt;</a>
</li>
<li>CollisionDataEx()
: <a class="el" href="structcollision_1_1solvers_1_1solver_f_c_l_1_1_collision_data_ex.html#ad3f2c947464b8ff9332663b15eb551e9">collision::solvers::solverFCL::CollisionDataEx&lt; S &gt;</a>
</li>
<li>CollisionDataListOfObstacles()
: <a class="el" href="structcollision_1_1solvers_1_1solver_f_c_l_1_1_collision_data_list_of_obstacles.html#ada13a4225519176b675b1e877193905e">collision::solvers::solverFCL::CollisionDataListOfObstacles&lt; S &gt;</a>
</li>
<li>CollisionDataOverlap()
: <a class="el" href="structcollision_1_1solvers_1_1solver_f_c_l_1_1_collision_data_overlap.html#ab1e9150944fedd8e6d6dc9798e9e1d48">collision::solvers::solverFCL::CollisionDataOverlap&lt; S &gt;</a>
</li>
<li>CollisionDataWindowQuery()
: <a class="el" href="structcollision_1_1solvers_1_1solver_f_c_l_1_1_collision_data_window_query.html#ade5f42f1667f630222d92269c9a4fe13">collision::solvers::solverFCL::CollisionDataWindowQuery&lt; S &gt;</a>
</li>
<li>CollisionFunctionMatrix()
: <a class="el" href="classcollision_1_1solvers_1_1_collision_function_matrix.html#a93f619cd9ff12c4c4adaddb6712db248">collision::solvers::CollisionFunctionMatrix</a>
</li>
<li>CollisionObjectEx()
: <a class="el" href="classcollision_1_1_collision_object_ex.html#a358c5ace931619be56d441bdd8da4762">collision::CollisionObjectEx</a>
</li>
<li>CollisionObjectExport_final_s11()
: <a class="el" href="classcollision_1_1serialize_1_1_collision_object_export__final__s11.html#a390ecd93533e2eda58c0f92a749891eb">collision::serialize::CollisionObjectExport_final_s11</a>
</li>
<li>CollisionRequest()
: <a class="el" href="classcollision_1_1_collision_request.html#aad10ab7bbfbc2980479232eb3fbd1b9e">collision::CollisionRequest</a>
</li>
<li>CollisionRequestDataMultipleObstacles()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_collision_request_data_multiple_obstacles.html#a0dac9b7083ed799ca713f22951670247">collision::solvers::solverFCL::CollisionRequestDataMultipleObstacles</a>
</li>
<li>CollisionRequestDataOverlap()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_collision_request_data_overlap.html#a992966afc5a978f810fbf3d149962264">collision::solvers::solverFCL::CollisionRequestDataOverlap</a>
</li>
<li>CollisionRequestDataWindowQuery()
: <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_collision_request_data_window_query.html#a1b2b0426cef2a3d66f29affeba1076e0">collision::solvers::solverFCL::CollisionRequestDataWindowQuery</a>
</li>
<li>CollisionResult()
: <a class="el" href="classcollision_1_1_collision_result.html#a8f1bf5a4b17db63808a6e0fd05dc8f81">collision::CollisionResult</a>
</li>
<li>collisionTime()
: <a class="el" href="classcollision_1_1_collision_checker.html#a4e0712276f0d648a1b6993498eb568fe">collision::CollisionChecker</a>
</li>
<li>createFCLCollisionGeometry()
: <a class="el" href="classcollision_1_1_point.html#a581a5062e2c3b8a46f81157c118800f7">collision::Point</a>
, <a class="el" href="classcollision_1_1_polygon.html#aabed6ce29dec3f5700f538d8b8c1a383">collision::Polygon</a>
, <a class="el" href="classcollision_1_1_rectangle_a_a_b_b.html#a0d752a553b92084937addde6c230c236">collision::RectangleAABB</a>
, <a class="el" href="classcollision_1_1_rectangle_o_b_b.html#a3b3854d1ce60d7d9f48955f50f371ecd">collision::RectangleOBB</a>
, <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_i_f_c_l_collision_object.html#a4a674ecf559b2e39e920a71c4200ef09">collision::solvers::solverFCL::IFCLCollisionObject</a>
, <a class="el" href="classcollision_1_1_sphere.html#ab2917f7a9433d4718cb04b9ae87e8b43">collision::Sphere</a>
, <a class="el" href="classcollision_1_1_triangle.html#af57b0d102f9b09a1cfbd4739acac6bc5">collision::Triangle</a>
</li>
<li>createFCLCollisionObject()
: <a class="el" href="classcollision_1_1_point.html#ab5bd1332d89031f735bcfefb676fb9de">collision::Point</a>
, <a class="el" href="classcollision_1_1_polygon.html#a8fa7d4bca57e4c7be035eb5bf38b5fb3">collision::Polygon</a>
, <a class="el" href="classcollision_1_1_rectangle_a_a_b_b.html#a6ab7ed9151608c2f2e2ca267ea94c2dc">collision::RectangleAABB</a>
, <a class="el" href="classcollision_1_1_rectangle_o_b_b.html#a1f3b229ecf1b4ac48e7d42ddba508a48">collision::RectangleOBB</a>
, <a class="el" href="classcollision_1_1solvers_1_1solver_f_c_l_1_1_i_f_c_l_collision_object.html#afd71a4be381f0e633046a4da668aea96">collision::solvers::solverFCL::IFCLCollisionObject</a>
, <a class="el" href="classcollision_1_1_sphere.html#a754374f00e6100ea2cfbbd2ee004ff2b">collision::Sphere</a>
, <a class="el" href="classcollision_1_1_triangle.html#a44550763f1e64283ca604c6e03d5223b">collision::Triangle</a>
</li>
</ul>
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